![]() Here is our completed basic texture (which is also included in the aircraft package download in the introduction): The “painted” aircraft texture Adding a LiveryĪ livery is a second set of paint textures, which can be selected in X-Plane by opening the Open Aircraft dialog from under the Aircraft menu and choosing among the livery options in the bottom right box. Press the ‘t’ key in Plane Maker to quickly reload the textures displayed on the aircraft. You will probably have to go back and forth between modifying and saving your image in your graphics editor and viewing it in Plane Maker. Instead, we used our image editor to create simple textures based on solid colors. While it is possible to use photos of a real aircraft to create these textures, doing so is beyond the scope of this tutorial (for information on this, see the Creating Photo-Real Paint Textures tutorial). Now that the starting-point PNGs have been created, open them in your image editor of choice. The files that Plane Maker outputs will abide by these rules. For instance, the image could have a resolution of 512 x 2048, 1024 x 1024, 2048 x 1024, and so on, with a maximum resolution of 2048 x 2048. Note that images used with an aircraft file should have dimensions (in pixels) that are a power of two. Here’s what our example plane’s starting-point image looks like: The texture map starting point for the example A36 Bonanza Note: You will need to re-create these starting point images each time you change the aircraft’s geometry. Note that in order for Plane Maker and X-Plane to find the image textures, they must keep this name. The second image, where applicable, will be called ACF file name_paint2.png. The first image (or the only one, as the case may be) will be called ACF file name_paint.png. It will also automatically name them properly. ![]() Plane Maker will automatically create one or two image files (depending on whether you used the use second texture check box) in your aircraft’s folder. Special –> Output Texture Map Starting Points Once you get your aircraft’s parts arranged in roughly the positions you want them, close out of the Texture Region Selection window and click Output Texture Map Starting Points from Plane Maker’s Special menu. ![]() Note also that you can check the use second texture box, which will force X-Plane to look for a second image for that part of the aircraft. Note that you can (but do not have to) use the same area of the image for both the left and the right side of each part. ![]() For now, our biggest concern is making sure that none of these parts overlap one another accidentally. Texture Region selection windowįor now, don’t worry about modifying the positions of anything but the fuselage, wings, and engine nacelles–these are the parts of that plane that will be in the starting-point image that Plane Maker creates for us. Move between each part of the aircraft using the tabs at the top of the window. In the window that appears (shown in the image below), you can click and drag the flashing red boxes to change which area of the (currently non-existent) image will be used for each part. To begin, open the Expert menu in Plane Maker and click Visual Texture Regions. From that data, we will have Plane Maker create a PNG file that will serve as our starting point. We will begin by setting up the approximate placement of our aircraft’s parts in the image which we will create. In order to understand how the textures are applied, we will look at the example aircraft found here: Bonanza_A36_painted.zip Creating a Starting Point For this tutorial, we will apply a very simple (and ugly) paint scheme to our example aircraft. Plane Maker can be used to overlay a 2-D image on a 3-D aircraft model. This tutorial assumes familiarity with the Plane Maker interface, and it references the aircraft file created from scratch in the basic aircraft creation tutorial. It require only Plane Maker (and the image editor of your choice) to do so–it doesn’t make use of any 3-D modelling programs. This tutorial will walk through the creation of a basic paint job for an aircraft file in Plane Maker.
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